Bosnia and Herzegovina: Individuals using the Internet (% of population)
In , Bosnia and Herzegovina's Individuals using the Internet (% of population) was 86.10.
That's up 3.3% from 2023, the highest value on record.
The global average for this indicator in 2024 was 91.94 .
Source: World Bank Open Data (IT.NET.USER.ZS) • Data as of 2024
Trend (2006–2024)
Highlights
- Peak
- 86.10
- Trough
- 25.12
- 1-year change
- +3.3%
- 5-year change
- +23.1%
- +4.2% / yr
- 10-year change
- +72.5%
- +5.6% / yr
Historical Data — Last 10 Years
| Year | Individuals using the Internet (% of population) |
|---|---|
| 86.1009 | |
| 83.3772 | |
| 78.8455 | |
| 75.6762 | |
| 73.2118 | |
| 69.9463 | |
| 70.1201 | |
| 64.8920 | |
| 60.2565 | |
| 52.6000 |
About Individuals using the Internet (% of population)
Internet users are individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.
Indicator code: IT.NET.USER.ZS • Category: Technology
Frequently asked questions
- What was Bosnia and Herzegovina's Individuals using the Internet (% of population) in 2024?
- In 2024, Bosnia and Herzegovina's Individuals using the Internet (% of population) was 86.10, according to World Bank Open Data.
- Is Bosnia and Herzegovina's Individuals using the Internet (% of population) rising or falling?
- Bosnia and Herzegovina's Individuals using the Internet (% of population) rose 3.3% from 2023 to 2024.
- How does Bosnia and Herzegovina's Individuals using the Internet (% of population) compare to the world average?
- The global average for Individuals using the Internet (% of population) in 2024 was 91.94, so Bosnia and Herzegovina is below the world average.
- What is Individuals using the Internet (% of population) and how is it measured?
- Internet users are individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.
Source: World Bank Open Data (IT.NET.USER.ZS), CC BY 4.0.